Laws of UX
Using Psychology to Design Better Products & Services
Jon Yablonski

Book Notes
Jakob’s Law
Users spend most of their time on other sites, and they prefer your site to work the same way as all the other sites they already know.
Fitts’s Law
The time to acquire a target is a function of the distance to and size of the target.
Hick’s Law
The time it takes to make a decision increases with the number and complexity of choices available.
Miller’s Law
The average person can keep only 7 (± 2) items in their working memory.
Postel’s Law
Be conservative in what you do, be liberal in what you accept from others.
Peak–End Rule
People judge an experience largely based on how they felt at its peak and at its end, rather than on the total sum or average of every moment of the experience.
Aesthetic–Usability Effect
An aesthetically pleasing design creates a positive response in people’s brains and leads them to believe the design actually works better.
von Restorff Effect
When multiple similar objects are present, the one that differs from the rest is most likely to be remembered.